![]() ![]() Each filled Momentum gauge allows attacks to do more damage, and gives special abilities to certain skills. ![]() If you let the gauge sit at full without attacking, the Momentum meter fills up. Each member of your party has a timer gauge which must fill up before they can perform actions after each action, it resets and starts filling again. The Momentum system, which adds damage or certain special effects to attacks based on the active battle timer, is a good example of a fresh addition which is simple enough to be used. But if you manage to get ahold of them the first time, the rewards are magnificent. I had trouble figuring out certain areas of combat even late into the game. While certain NPCs offer to explain these systems again if you talk to them later on, the majority of tutorials are completely inaccessible after they are initially displayed, so read them carefully. As most RPGs do, it introduces a large amount of mechanics with only a very short tutorial to explain them all. I Am Setsuna chooses not to step too far from classic JRPG gameplay rather, it improves upon RPG systems already in place, making additions and changes which, most of the time, add something fresh while not being too confusing.Īdmittedly, the gameplay is overwhelming at its outset. Sometimes the game treads the line between a homage and a fan-created adventure, however these moments are few and far between enough not to detract from the overall experience. The small size of the overworld map causes far too much linear backtracking to occur as part of the story. For example, the frequency of save points scattered throughout the world was entirely unacceptable at points, causing hours of progress to be lost because of cheap deaths. Occasionally, the player runs into shoehorned mechanics based on limitations of past hardware, which only serve as annoyances in a modern title. Impressively, the title's heroes feel legitimate and real throughout their struggle, with few moments breaking the immersive atmosphere. The dialogue, design, and demeanor of both the main characters and the enemies reflect a golden era of each of those traits. The active time battle system draws together these inspirational elements, keeping the battles intense while still following the tried and true path of RPG combat.Įven the story is reminiscent of the role-playing giants Setsuna stands in front of. Fortunately, it relies on none of these too heavily, but rather takes hints from each without overdrawing. Everything from its battle mechanics to its piano medleys to its simple aesthetic screams Chrono Trigger, Final Fantasy, and Secret of Mana. From the very start, Setsuna aimed to be a spiritual successor to the great JRPGs of the past.
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